Neuromancy

A neuromancer has the unique ability to formulate alternate realities, albeit, these adhere to being nearly or exactly similar as to the base dimension Naerim takes place in. Being able to traverse through these dimensions with relative ease, a neuromancer proves to be highly effective in combat and in other jousts.

Players are encouraged to create their own spells for such as well, if you have any questions, contact Rudolf or Goodmorning1.

Example Spells (Not Limited Too):
Warp-Gate: A Neuromancer has the unique ability to warp themselves in and out of an alternate reality with relative ease. However, they must be completely focused without any-sort of disruption in order for such to occur smoothly.

Hidden Weapon: Reaching into a alternate dimension of akin variances, neuromancers have the ability to draw out weapons from pocket-dimensions, thus allowing them to store other items upon their unique person and to hide/disguise their true intentions.