The Pool of Ectoplasm

The Divinity in nature to hold the ethereal light the rains down from the heavens above is a key start for those who wish to be a thaumaturge under Thyme. Often holding the ideals that life is a once in a life time opportunity and that all should be purified to only following Thyme.

Thyme, The god of the heavens, hold power over the beauty of the before and after-life. However, Thyme cares not for those who disdain or stray from his path. Let it be known that Thyme is a tyrannical god who feeds upon the constant worship of others.

*Disciple* (Only 3 May Be Chosen at Disciple)
The Ethereal Golem: A thaumaturge under The Divinity Pool of Ectoplasm has the ability to command ethereal light and contort such into a golem to do their bidding. Of course, at disciple, this size is only 4 feet in height with a durability of 4-5 hits. However, this dramatically increases as the thaumaturge gains more power within their divinity pool.

A Razing Light: With the torrent of the heavens, A Razing Light grants a thaumaturge the ability to conjure a holy fire that knows no equal. This fire spews down from the heavens to scorch ones foes. While this radius of impact is rather small, the last damage is significant. Resulting in heavy arc-burns, who's damage is similar to 3rd degree burns.

The Flood of Light: It is the very nature of Thyme to declare the light to be his own, and so is a thaumaturge serving under him. The Flood of Light allows a thaumaturge to create a vast amount of light that pierces nearly any-format of darkness. This can be used as a blinding light for enemies or for an excellent light source within the spawn of darkness.

A Custom Spell: This will require approval from Rudolf or Goodmorning1, but, one is able to create/write up their own idea for such an invocation.

The Soul-Sun (Passive): "I am The Sun, and so My Soul burns bright." A Thaumaturge under such a divinity pool can have a chance to intimidate their foes with a soul-wave that burns ever-so brightly. Though this has no physical value to them, the undead and beings of the dark fear such a bright-burn and seek to evade it at almost any-cost.

 Cannot be chosen with Sun-Prism. 

Sun-Prism (Passive): The Sun-Prism, a chamber passive that allows one to contain sun-light within pocket-dimension imbued items. This sunlight is harsh and volatile, often burning away at unstable beings within its path. Such a prism is rare and can only be held one at a time by a thaumaturge.

' Cannot be chosen with The Soul-Sun. '