The Tainted

What It Means to Be a Tainted
The Tainted are those who are deemed to be deeply involved in the likes of witchcraft and alchemy. Due to the tragedy within Naerim, Tainted are often outlawed and stricken from Naerim. However, there may be those who illegally sneak within the city walls to perform these forbidden arts.

These arts rely upon mana just like mancy, however, these require craftmanship and making opposed to conjuring. The Tainted are either absurdly hated or cherished beyond belief.

(When coming up with new invocation ideas, please DM: Goodmorning1 or Rudolf for approval upon such):

Witchcraft
Witchcraft is deemed to be a dangerous and heretical art, often being used to counter thaumaturges and mancers. This magic typically revolves around hexes and curses. When Witchcraft is being performed, there is a vibrant green glow around the conjuring object and the conjurer, thus, displaying them in a harrowed light. The following are mere example spells of what Witch-Craft could obtain, players are encouraged to come up with their own ideas and submit them!

The Harrowing Pains: Witchcraft is able to place a curse upon those who have caused great pain to others. When this curse is inflicted, those who are cursed shall feel almost double the effects of the pain they cause upon those around them. Though they take no physical damage, they can only feel the horrifying pain left upon them from the wounds they inflict.

An Old Hunger: Placed upon those who relish within their own comforts whilst others struggle, this curse causes the inflicted to remain in elongated periods of insatiable hunger near to the point of insanity. No amount of food or substance can sustain such a hunger, as they shall be driven and stricken beyond any means of pain.

Alchemy
Potion making and substance gathering, Alchemist often deal with the dark-arts. Often traversing the dark corridors of the land in-search of rare and valuable items, these creators are quite a rare sight. Once again, they are hated within Naerim for a strain of reasons. Players are encouraged to submit their own Alchemic Potion ideas, of course, please do submit ideas to Rudolf or Goodmorning1.

The P'hane of Y'ule: This potion is designed to create rapid on-set hair growth around the face, often resulting in bushy eyebrows and almost un-recognizable features. This hair is course-like, and hard to cut let alone, trim back to fit under a helm.

The Stank: This is a throwable potion. When landing and shattering upon the ground, a swarm of green gas envelops the area, instantly decreasing visibility to almost zero. With this, those encased in this green fog feel the sting of their eyes drying out and the grotesque smell annihilate their naval cavities.