Psychomancy

A person who thinks all the time has nothing to think about except thoughts. There is an abstract of which is defined by our reality and world of illusions, or so a pyschomancer once said. Psychomancy hinges upon a powerful thought, conjured through a beings very mana connection and enforced upon the minds and objects around such. Because of this, psychomancers often find themselves involved in schemes or perhaps being used to cover under the shadows of the night.

Players are highly encouraged to come up with their own spells as well, if you have questions, contact Goodmorning1 or Rudolf.

Example Spells: (Not Limited too)
Telekinesis: The ability to manipulate objects around oneself as to either improve, shape or mix reality to their own fit. Psychomancers have such a rare ability to move beings and or objects with their mind, though, this forces them to remain in a surreal state of focus.

Mind-Vault: A Psychomancer is able to store massive amounts of information within their brain, often having photographic memory of nearly ever instance they have seen. Because of such, they are able to cast that memory onto another person or being, allowing them to see such illustrations of the past.